Hasbro (HAS) Releases Earnings Results, Beats Expectations By $0.14 EPS

Hasbro (HAS) reported quarterly earnings results on Monday, Apr-18-2016. The company said it had a profit of $0.38 Earnings per Share for the quarter. The results exceeded Wall Street expectations beating the analyst consensus estimate by $0.14. Analysts had a consensus of $0.24. The company posted revenue of $831.20 million in the period, compared to analysts expectations of $779.23 million. The company’s revenue was up 16.5% compared to the same quarter last year. During the same quarter in the previous year, the company posted $0.21 EPS.

Many Wall Street Analysts have commented on Hasbro. JP Morgan Initiated Hasbro on Apr 7, 2016 to “Neutral”, Price Target of the shares are set at $81.Company shares were Reiterated by Piper Jaffray on Mar 31, 2016 to “Overweight”, Firm has raised the Price Target to $ 84 from a previous price target of $83 .UBS Initiated Hasbro on Mar 24, 2016 to “Neutral”, Price Target of the shares are set at $83.

Hasbro opened for trading at $81.32 and hit $82.61 on the upside on Friday, eventually ending the session at $82.41, with a gain of 1.33% or 1.08 points. The heightened volatility saw the trading volume jump to 15,13,147 shares. Company has a market cap of $10,284 M.

Investors should note that on Feb 8, 2016, Hasbro announced a cash dividend of $0.5100. The company’s management has announced Apr 28, 2016 as the ex-dividend date and fixed the record date on May 2, 2016. The payable date has been fixed on May 16, 2016.

In a different news, on Mar 2, 2016, Duncan Billing (EVP, Chief Global Operations) sold 10,872 shares at $76.09 per share price. According to the SEC, on Feb 25, 2016, Brian Goldner (President, CEO & Chairman) sold 130,000 shares at $74.47 per share price. On Feb 22, 2016, Alan G Hassenfeld (director) sold 585,000 shares at $72.36 per share price, according to the Form-4 filing with the securities and exchange commission.

Hasbro Inc. (Hasbro) through its wholly owned Hasbro Studios LLC (Hasbro Studios) creates entertainment brand storytelling across mediums including television film and among others. Its brand blueprint involves re-imagining re-inventing and re-igniting its owned and controlled brands and imagining inventing and igniting new brands through toy and game innovation immersive entertainment offerings including television programming and motion pictures and a range of products ranging from traditional to digital. The Company markets its brands under product categories which include boys games girls and preschool toys. The Company’s business operations include United States Canada International Entertainment and Licensing. Its global operations include arranging product manufacturing and sourcing for the United States and Canada and International operations. Its brands include LITTLEST PET SHOP MONOPOLY MY LITTLE PONY NERF PLAY-DOH and TRANSFORMERS.


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