Gamestop Corporation (GME) : Fridays money flow analysis of Gamestop Corporation (GME) indicates the selling of stock on the strength of price. The investors sold the stock on every rise as seen in the downtick transactions of $4.41 million. In comparison, the inflow of money on upticks was a meager $3.11 million. The dollar value of composite uptick trades minus the downtick trades was negative $1.31 million. The uptick to downtick ratio of 0.7 in the money flow shows weakness. The uptick block trades were valued at $0.33 million. The downtick transaction value was high at $1.55 million, which denotes distribution on strength. The uptick to downtick ratio of block trades was 0.21. Hence, the net money flow in the stock was negative ($1.22 million). Gamestop Corporation (GME) gained $0.02 at $31.03, a change of 0.06% over the previous days close.
Gamestop Corporation (GME) : The highest level Gamestop Corporation (GME) is projected to reach is $45 for the short term and the lowest estimate is at $26. The consolidated price target from 10 rating analysts who initiate coverage on the stock is $36.53 and the possibility the share price can swing is $5.41.
Gamestop Corporation (NYSE:GME): On Fridays trading session , Opening price of the stock was $31 with an intraday high of $31.19. The bears continued to sell at higher levels and eventually sold the stock down to an intraday low of $30.65. However, the stock managed to close at $30.81, a loss of 0.64% for the day. On the previous day, the stock had closed at $31.01. The total traded volume of the day was 2,590,514 shares.
In a related news,The director of Gamestop Corp., Shern Stephanie M sold 1,769 shares at $31.19 on March 29, 2016. The Insider selling transaction had a total value worth of $55,175. The Insider information was disclosed with the Securities and Exchange Commission in a Form 4 filing.
GameStop Corp. is a multichannel video game, consumer electronics and wireless services retailer. The Company operates its business in four Video Game Brands segments: United States, Canada, Australia and Europe, and a Technology Brands segment. The Video Game Brands segments include 6,206 stores, 4,138 of which are included in the United States segment. There are 331, 421, and 1,316 stores in the Canadian, Australian and European segments, respectively. Each of the Video Game Brands segments consists primarily of retail operations, with all stores engaged in the sale of video game systems, software and accessories. Its Video Game Brands stores sell various types of digital products, including downloadable content, network points cards and prepaid digital, among others. They also carry mobile and consumer electronics products, which consist primarily of mobile devices, tablets and related accessories. Its Technology Brands segment includes its Spring Mobile and Simply Mac businesses.