GameStop Corp. (GME) announced its most recent quarterly financial results on Tuesday, Nov-22-2016. GME said it had a profit of $0.49 Earnings per Share for the quarter. The results exceeded Wall Street expectations beating the analyst consensus estimate by $0.02. Analysts had a consensus of $0.47. The company posted revenue of $1959.20 million in the period, compared to analysts expectations of $1988.36 million. GME’s revenue was down -2.8% compared to the same quarter last year. During the same quarter in the previous year, the company posted $0.54 EPS.
Many Wall Street Analysts have commented on GameStop Corp.. Shares were Reiterated by Telsey Advisory Group on Nov 3, 2016 to “Outperform” and Lowered the Price Target to $ 30 from a previous price target of $35 .
GameStop Corp. (GME) witnessed a volatile trading activity on Monday , and eventually ended flat at 0.00% or 0 points without letting the bulls or bears take much advantage. The trading began at $23.37 and reached the intraday high at $23.54. The bulls started the profit booking and pushed the shares to intraday low of $23.025. The trading session was marked by a volume range of 16,79,016 shares exchanging hands. The 52-week high of the shares is $39.77 and the 52-week low is $20.1. The market cap of the company stands at $2,439 M and there are 10,39,81,539 shares in public circulation.
In a different news, on Sep 16, 2016, Michael Mauler (EVP – President International) purchased 10,000 shares at $26.91 per share price. According to the SEC, on Mar 30, 2016, Stephanie M Shern (director) sold 1,769 shares at $31.19 per share price. On Dec 2, 2015, Steven R Koonin (director) sold 1,250 shares at $35.39 per share price, according to the Form-4 filing with the securities and exchange commission.
GameStop Corp. is a multichannel video game consumer electronics and wireless services retailer. The Company operates its business in four Video Game Brands segments: United States Canada Australia and Europe and a Technology Brands segment. The Video Game Brands segments include 6206 stores 4138 of which are included in the United States segment. There are 331 421 and 1316 stores in the Canadian Australian and European segments respectively. Each of the Video Game Brands segments consists primarily of retail operations with all stores engaged in the sale of video game systems software and accessories. Its Video Game Brands stores sell various types of digital products including downloadable content network points cards and prepaid digital among others. They also carry mobile and consumer electronics products which consist primarily of mobile devices tablets and related accessories. Its Technology Brands segment includes its Spring Mobile and Simply Mac businesses.